Showing posts with label ecolgies. Show all posts
Showing posts with label ecolgies. Show all posts

Tuesday, May 25, 2010

Slys-ayr, Spider-Man from Hell!!!!


I created another ecology for Untold: The Game recently that was recently featured on their website and thought I would share this deadly creature. The slys-ayr can be used in almost any role playing game as a foe or even a race. Enjoy!

The Awesome art is by Chris Miscik

Environment:


Forest, ruins, cave

There has always been an arms race between nations, since there have been nations, since one cave man decided he needed a bigger club than his neighbor. The slys-ayr are a product of the arms race between nations before the Event: an arms race to build a better soldier. The attempts to create better soldiers met with varying degrees of success from the barbaric, sometimes animalistic Churl to the disciplined, yet unpredictable High-bred. Every nation in the world attempted to create some variant of the super soldier. Norway, the Russian states, Greece, all tried to create a better soldier; Brazil created the slys-ayr.

The notes from Nazi experiments conducted after the Second World War in Brazil and Argentina made their way into the hands of both governments, to be perfected as technology reached the heights the Third Reich only dreamed of. The use of genetic splicing and DNA research had already advanced to the dangerous point of creating chimeras and giving birth to extinct species when the research into creating a more perfect human was in practical trials.

Taking the genetic material from various arachnid species, the attempt was to create something akin to a comic book super hero; what they got was something from a Saturday creature feature. Created as a jungle combatant, mostly in answer to Argentinean encroachment and Columbian raids, the slys-ayr were perfect for the verdant environment.

It was not until long after the Event, however, that the slys-ayr were freed from the coccoon-like stasis-pods in which they had been held. Legend has it that a foolish tribe of pgymy Churl from South America stumbled upon the strangely unearthed pods and unknowingly unleased the first of the slys-ayr horrors into the light. The slys-ayr are human in build and general size, though slender and wiry with a semi-hard carapace covered in small bristling hairs. Slys-ayr stand between one and a half meters to nearly two meters, weighing in a slight 45 to 70 kilos, with six three fingered clawed arms and a pair of legs that end in two toed talons. The features of the slys-ayr are hideously human with a pair of poison dripping pincers erupting from the sides of a fang filled mouth.

Deceptively strong and dizzyingly agile, the slys-ayr have the capability to spin webbing in complex traps and designs. The poison that they can inject from their mandibles is a neurotoxin, causing paralysis and, in those of weaker constitution, painful death. All the skills and traits the slys-ayr inherited from the arachnid experimentation made them effective ambush warriors and jungle fighters, it also made them complete sociopathic monsters, with no regard for humans except easy prey.

The slys-ayr are deadly: using all six limbs in concert during hand to hand fighting. The ergonomics of the slys-ayr's hands are not designed to hold firearms, or use more primitive ranged weapons such as bows. Their lips cannot form a seal to use blow guns favored by the deep jungle Churls of the Amazon. This lack of manual dexterity is compensated easily by the crude hand to hand weapons they do employ: flint headed spears, long bone knives and metal machetes when they can be obtained; even blades created from their own webbing. With their ambidexterity, fighting a single slys-ayr is like battling several foes at once.

The slys-ayr produce webbing from glands within the upper pair of arms, extruding the strands from orifices within the palms of the appendages. Through team work and skill, the slys-ayr use the webbing to create blinds, traps, and snares. The webbing has the tensile strength of a strand of steel twice its thickness and alternates from the cable-like substance to the sticky strands that would rend the flesh off bone for one trying to break its hold on them. The skill of the web weavers and the strength of the webbing allow the creatures to actually "forge" weapons from the webbing. The blades and bludgeons created by slys-ayr webbing is as fatal and sharp as any forged of steel, yet lighter and more durable in the humid environs.

One third of the slys-ayr are born with flexible, veined membranes that spread between their multiple limbs, attached to the thorax, allowing these "elite" creatures to glide and maneuver in the air. With their tree dwelling habits the gliders are the strong first defense of any slys-ayr community. They can deploy quickly to engage a foe while the "grounded" members can follow as they can. The gliding wings allow for a tree dodging agility that is utilized to take the unwary by surprise.

As the slys-ayr are primitive, using only natural weapons they are very conscious of the technological advantages that their enemy may possess over them and prepare accordingly, removing the tactical advantage of firearms and introducing their own in hand to hand combat. They use their web creating ability to make elaborate mazes in the jungle to herd prey into a chosen killing ground. Like arachnids, the creature can move about its own webbing without becoming ensnared, so a favorite tactic is to design a web across a road or known path near the twilight or early dawn hours to catch the unwary patrol, or traveler. Once trapped, the prey is easy victim to the attacking slys-ayr.

Slys-ayr are not social creatures, though they can coordinate and move in groups of two to two hundred sometimes forming loose-nit communities. The slys-ayr live in the leafy tops of jungle growth where they can find safety to weave their nests from their webbing and the surrounding vegetation; creating honeycombed structures from tree to tree when several form a band. These bowers can be very complex but always well concealed, even the great cable and intricate webs that connect separate platforms are hard to distinguish from the surrounding vines and branches.

The leaders are invariable female, as they are larger and more aggressive than the males of the species. The only way to distinguish females from the males outside of size is the female slys-ayr has a greater flare to their hips; this is just a vestigial trait from their human ancestry and no longer serves the purpose in aiding child birth. Reproduction among the arachnidan monstrosities is a thing of horror and any afflicted by it would be best served with a swift death. Slys-ayr reproduction involves impregnating a host with the egg. A female will implant as many eggs as there are hosts available. The male follows behind to complete fertilization. The living host is held suspended in a web cocoon as the larva grows and feeds until it emerges from the host as a miniature version of its parent, fully capable of fending for itself as it grows to full maturity within two years.

The slys-ayr are natural predators, with few enemies save men. Though the only creature that the slys-ayr seem to actually fear are klik, with their armored, mechanical bodies, they are immune to all but the most punishing of physical damage that the slys-ayr can cause. The klik do not have the human revulsion and fear of the spider-creatures, with the high-powered saw blade attachments that many klik possess they are little threatened by webbing, no matter how strong. Their logic engines that serve as brains do not become disoriented by the maze structures of the slys-ayr. Many human units that hunt the slys-ayr try to form alliances with klik for that very reason.

The silk webbing that the slys-ayr produce would have numerous practical uses, from the obvious cable and rope manufacture to the weaving of malleable armor from the strands, to the application of super adhesives. No one has thought of a way to harvest the substance at the present time.

The slys-ayr are deadly and cunning; vicious and merciless. Devoid of humanity they live to devour, destroy, and feed. What's far worse, however, is the fact that they are spreading...

Thursday, April 29, 2010

The Ecology of the Vector

I had announced the launch of The Wandering Men's role playing game Untold, going live a couple weeks back, and I mentioned all the free content that they are offering to show folks what the Splintered Serenity setting is all about. One of the ways are ecologies; those quick blurbs that give players and game masters alike a chance to learn about the monsters that will be thrown at the heroes of a given story. As I have written some of these ecologies I thought as they appear on the Untold web site I would showcase them on my blog as well. Gamers might find an adventure seed or a new creature to throw at unsuspecting players. Take a look and if you are so inclined pop over to the site and check these guys out.




The wonderfully hideous at that accompanies my humble write up was created by Aviv Or

World: Earth

Environment: Any, ruins, city

Bats were driven to extinction during the Event. The delicate balance that was needed to maintain the ecosystem was tipped in the wrong direction and the vital role the order Chiroptera filled was left vacant.


Enter the Vector, a horrible apoc mutations of the Rattus rattus, the common rat. The vector has replaced the bat in a twisted way. Roughly weighing six kilos with a wing span of nearly two meters, the vector is a hideous amalgamation of bat and rat, with an emaciated frame of stark muscle and sinew. Webbed membranes stretch along its forearms to spread from elongated claw appendages down along its body’s length. From its feral maw of needle teeth to its naked, whip-like tail the vector is a nightmare rodent.

The vector is a perfect example of the axiom: Nature Abhors a Vacuum. Whether the vector rose in response to the need to fill an ecological niche or was some twisted pre-apoc experiment is a matter of some debate. What is not up for debate is the creatures' threat to other species.

The vector is a disease ridden creature that carries, seemingly, as a natural defense mechanism, all manner of infectious diseases. These diseases are plague inducing and one such plague is thought responsible for the abandonment and burning of a Churl out-post on the fringe of Novus Europa territory that saw the death of two thousand settlers in less than two weeks.

With such lethality High-bred governments such as NAU has sought to capture and contain the vector for study. Through study the government hopes to isolate and understand the creature and its immunities to the diseases it spreads. They hope to discover cures and antidotes to the rodent's ability to carry contagions as well as turn such toxins into weapons against the vector.

This flying rat is not only a threat because of the diseases that it carries, but it is omnivorous in the truest sense of the word. They will eat anything. The vector usually feeds on garbage and refuses cast off by humans and other sentient races. They will scavenge carcasses which add to their disease carrying capabilities. Vectors will decimate granaries, orchards, and animal pens if other food sources are not available, or the population out strips resources. These foul things are extremely intelligent and cunning, known to attack creatures larger than themselves, including humans, in concerted efforts that almost appear to be tactical in nature. The rodent is a pest species as well, chewing on power conduits, stripping the cable of its protective coating, creating outages and malfunctions. Nesting anywhere there is warmth and food, especially near human populations.

The vector, like terrestrial rats have a high birth rate and rapid reproduction. Their numbers can grow exponentially in a short amount of time. This is problematic for there are few predators that threaten the vector. Because of their toxic disposition they are fatal to most mammal species that might hunt them. Creatures such as the Vrr or even the puke worm are immune, but this does not control the vector population in many areas. Highbred communities that have infestations will poison their own midden heaps to attract and exterminate them. Such tactics meet with limited results as the colonies seem to sense the poisons and look else where for food.

The vector serves as a predator to other nuisance species such as immature puke worms, various apoc-insects which become huge and deadly in their own right; even raiding Vrr nests for young. The rodents have been observed cannibalizing their own as well as the young; regularly attack other colonies encroaching into their territories. Various sub-species serve the role of pollinator for dangerous plant species like the urush and Venus man-trap.

When feeding the vector is a solitary hunter, preying on creatures they can manage on their own. When such food is scarce or the colony is threatened the creatures adapt to take advantage of their cunning intelligence, their aerial maneuverability, and their seemingly inexhaustible numbers. When prey is determined, the colony will communicate through various clicks and squeaks. The colony attacks in a swarm-like frenzy of beating wings, slashing, clinging claws, and gnashing teeth. The vectors tear chunks of flesh from their victims and peel away to make room for the next attacker. This continues until the prey falls from blood loss and trauma, to allow the creatures to descend and dine at leisure. The disease carrying aspects of the vector have no combat application because of the time involved for the contagions to take affect. In instances where a victim is too heavily armored, or manages to escape, the diseases that the vectors carry may eventually cause the prey to succumb, leaving a corpse for scavenging vectors.

The vector, though small in the context of size among the apoc’s predators, has the potential to destroy everything else, leaving them the top species on Earth.