Today while reading the news there was an article about the possible discovery of the remains of Sean Flynn, the son of Errol Flynn. Sean Flynn became a forgotten swashbuckler, albeit mostly by his own choice. He wanted to pursue his own path as a photojournalist and war correspondent: a choice and pursuit that cost him his life.
Born in 1941 to Errol Flynn and Lili Damita, Sean would start acting, appearing in bit parts and TV spots, until he starred in The Son of Captain Blood, in 1961. (His father died of a heart attack in October of '59). He then went on to do a total of eight films before giving up on acting pursuing his career as photo journalist.
Sean Flynn lived as interesting a life as his more famous and infamous father, trying his hand as a big game hunter, guide, and game warden in Africa. Then as a photo journalist he saw the Vietnam War along Special Forces troops, as well as reporting in the Middle East during the Arab-Israeli war. In 1970 he went into Cambodia where it was believed that he was taken by Vietnamese Communist forces and likely met his end soon after those events. His body was never recovered and the truth about his disappearance and death was never really known. He was declared legally dead in 1984.
Father and son seemed to live mirrored lives in many respects. Both did acting as a way to make money. Though Errol Flynn seemed to relish his movie stardom, he was never happier than when he was on his boat Zaca. He spent time in Spain as a war correspondent during the Spanish Civil War, and then later getting himself on the wrong side of the Castro revolution is Cuba.
Sean Flynn tired of movies or was bored. Or did he not want to follow in his father's path? As Errol broke from his own bookish father and eschewed academics did Sean wish to avoid following Errol? Avoid following the same scandal strewn path? Or did he not wish to stand in the Great Swashbuckler's shadow? These are just my speculations and musings. I personal think that all of the above might apply.
I hope the remains that were reported are indeed Sean Flynn. Though his parents are both long gone themselves, it may provide their spirits a bit more ease, his family that remains a little peace to have the mystery solved. Like so many that lost family in those jungles during those years of conflict who wondered what had become of those loved ones, maybe some semblance of closure can be found.
Perhaps Sean can also find that peace, and he and Errol are together on the deck of a spiritual Zaca, fishing poles waiting for a nibble or hands upon the wheel. A Caribbean breeze filling the sails, sending the schooner flying into the sunset, just like in the movies.
Monday, March 29, 2010
Saturday, March 27, 2010
Princess of Mars: Traci Lords is Baaaaack!!!!!
I finally broke down and dropped my five bucks to rent Princess of Mars, written and directed by Mark Atkins. The direct to video 2009 release stars Antonio Sabato, Jr. as John Carter and Traci Lords as Deja Thoris. This film is based on the series of adventures penned by Edgar Rice Burroughs of Tarzan fame. The stories were "planetary romances", what has become known as Sword & Planet. There were roughly a dozen or so of these stories, usually serialized in various pulp magazines, the majority surrounding John Carter as the main character.
John Carter was a Virginian who had served during the Civil War as an officer. He was adept at shooting, riding, and he was deadly with a sword in his hand. All prerequisites for what was to come. Through a process which could only be related to astral projection, but with physical form, John Carter finds himself on the red planet that the natives call Barsoom and we know as Mars. He finds with the lighter gravity of Mars he is stronger, faster, and able to make tremendous leaps. He befriends, a four armed tusked warrior named Tars Tarkas, of a race called Tharks. He rescues Princess Deja Thoris from the Tharks; he goes on to embroiled in the events and politics of Barsoom. He saves the planet from suffocation by revitalizing/turning on the air pumping station that maintains the thin atmosphere. The first story ends with John Carter declared War-Lord. All the John Carter tales are related in the first person as Carter returns to Earth periodically having learned to secret to willfully travel between worlds, so the tales are as he related them to one of his descendants. (Burroughs)
The Mars of Burroughs imagining is a post-apocalyptic desert planet, inhabited by humans, myriad multi-limbed beasties, an assortment of weird races, and mad scientists for Carter to pit himself against. The world is drying up, becoming arid and inhospitable. Ancient technology manifests itself in things like air ships, flying sleds, radium guns, and afore mentioned pumping station. There are other super-science plot devices such as brain transplants from living bodies to synthetic ones and between species. The cultures are all honor bound warrior based societies with an emphasis on personal combat and reputation. With the technology becoming rare as it breaks down with little knowledge to replicate or repair, the societies have fallen back on swordsmanship and hand to hand combat as a means to wage war.
The Burroughs' books are great fantasy and an exemplarily example of pulp fiction that would go on to influence generations of writers, including Robert E. Howard and later day literary heroes like R.A. Salvatore.
Now the movie: not bad. Not good, but not bad. The movie actually does a fine job of adapting The Princess of Mars. But like so many Sci Fi Channel productions it suffers from a very low budget. But unlike the upcoming Conan film, the one of ARNOLD fame and even the new Solomon Kane film that will be released on DVD here in the States, this film actually follows Burroughs' story closely.
The film Princess of Mars has modernized John Carter, (Sabato) in that he is a Captain in the Marines rather than a Confederate officer, in the Middle East rather than in the Old West prospecting gold. The Mars of this new rendering is a planet in the Alpha Centauri region called Mars 4. John Carter agrees to be part of a teleportation experiment to this remote and theoretically inhabitable world. This gets around the fact that hard science has ruined the planetary romance and the turn of the century speculation about the Mars of our solar system.
When he arrives, as in the novel, he encounters the Tharks who are amazed and entertained by his prodigious leaping ability and strength. The rest of the film follows the original Burroughs' plot loosely, replacing the enemy city-state of the novel with the machinations of another Earth man that had also agreed to the experiment.
The nit and the picky: the production value is stupendously low. In the Burroughs tale the Tharks are ten foot four armed green giants. In the film they are men in rubber masks, but at least they kept their tusks. The make up is not bad, and at least they try to keep some semblance of the original envisioning, but like the thoats (6 limbed beasts) that are reduced to bipedal raptor-like creatures, the extra limbs are lost to save CGI money. The green screen shots are painfully obvious as such, and the swords, which were such an integral part of the society, are really cheap wall hanging pieces and have no uniformity of style: Roman gladius, sabers, and psudo-celtic broad swords. Of course there is Traci Lords, her acting was stilted, her facial expressions minimal, I half suspect from Botox to fill in the lines of a hard lived life. I envisioned a younger, fresher faced Deja Thoris, but admittedly, at 42 she still looks great in a leather bikini. The editing between scenes and cut scenes are rough and sometimes jarring. The film lacks the epic swashbuckling scale that the novels possessed.
The cool and geeky: This is John Carter of Mars as a live action film! There is a bigger production slated for 2012, but this came first. It stayed close to the source material as I said to hear the name Deja Thoris or Barsoom spoken aloud; to enjoy a version of Tars Tarkas befriend John Carter is geeky coolness. Despite the lack of a budget I think those that worked on this film wanted to make a good John Carter of Mars movie, but it is hard to realize that sweeping vision on a stipend. Sabato looks like John Carter, tall and muscular, dark haired, with honorable sensibilities. He might not have been the southern gentleman of Burroughs' stories but he is the man he could be in this modern, ambiguous era. And the former Calvin Klein model is not half-bad as an actor.
I caution that this film is really for die hard geeks like me. I will say at least they tried, and I don’t think they did a bad job considering what they had to work with. I would also point to this movie and say to those making the new Conan and the 2012 John Carter of Mars, a good story can be adapted faithfully. I would also caution them that all the special effects in the world do not make a bad story any better.
John Carter was a Virginian who had served during the Civil War as an officer. He was adept at shooting, riding, and he was deadly with a sword in his hand. All prerequisites for what was to come. Through a process which could only be related to astral projection, but with physical form, John Carter finds himself on the red planet that the natives call Barsoom and we know as Mars. He finds with the lighter gravity of Mars he is stronger, faster, and able to make tremendous leaps. He befriends, a four armed tusked warrior named Tars Tarkas, of a race called Tharks. He rescues Princess Deja Thoris from the Tharks; he goes on to embroiled in the events and politics of Barsoom. He saves the planet from suffocation by revitalizing/turning on the air pumping station that maintains the thin atmosphere. The first story ends with John Carter declared War-Lord. All the John Carter tales are related in the first person as Carter returns to Earth periodically having learned to secret to willfully travel between worlds, so the tales are as he related them to one of his descendants. (Burroughs)
The Mars of Burroughs imagining is a post-apocalyptic desert planet, inhabited by humans, myriad multi-limbed beasties, an assortment of weird races, and mad scientists for Carter to pit himself against. The world is drying up, becoming arid and inhospitable. Ancient technology manifests itself in things like air ships, flying sleds, radium guns, and afore mentioned pumping station. There are other super-science plot devices such as brain transplants from living bodies to synthetic ones and between species. The cultures are all honor bound warrior based societies with an emphasis on personal combat and reputation. With the technology becoming rare as it breaks down with little knowledge to replicate or repair, the societies have fallen back on swordsmanship and hand to hand combat as a means to wage war.
The Burroughs' books are great fantasy and an exemplarily example of pulp fiction that would go on to influence generations of writers, including Robert E. Howard and later day literary heroes like R.A. Salvatore.
Now the movie: not bad. Not good, but not bad. The movie actually does a fine job of adapting The Princess of Mars. But like so many Sci Fi Channel productions it suffers from a very low budget. But unlike the upcoming Conan film, the one of ARNOLD fame and even the new Solomon Kane film that will be released on DVD here in the States, this film actually follows Burroughs' story closely.
The film Princess of Mars has modernized John Carter, (Sabato) in that he is a Captain in the Marines rather than a Confederate officer, in the Middle East rather than in the Old West prospecting gold. The Mars of this new rendering is a planet in the Alpha Centauri region called Mars 4. John Carter agrees to be part of a teleportation experiment to this remote and theoretically inhabitable world. This gets around the fact that hard science has ruined the planetary romance and the turn of the century speculation about the Mars of our solar system.
When he arrives, as in the novel, he encounters the Tharks who are amazed and entertained by his prodigious leaping ability and strength. The rest of the film follows the original Burroughs' plot loosely, replacing the enemy city-state of the novel with the machinations of another Earth man that had also agreed to the experiment.
The nit and the picky: the production value is stupendously low. In the Burroughs tale the Tharks are ten foot four armed green giants. In the film they are men in rubber masks, but at least they kept their tusks. The make up is not bad, and at least they try to keep some semblance of the original envisioning, but like the thoats (6 limbed beasts) that are reduced to bipedal raptor-like creatures, the extra limbs are lost to save CGI money. The green screen shots are painfully obvious as such, and the swords, which were such an integral part of the society, are really cheap wall hanging pieces and have no uniformity of style: Roman gladius, sabers, and psudo-celtic broad swords. Of course there is Traci Lords, her acting was stilted, her facial expressions minimal, I half suspect from Botox to fill in the lines of a hard lived life. I envisioned a younger, fresher faced Deja Thoris, but admittedly, at 42 she still looks great in a leather bikini. The editing between scenes and cut scenes are rough and sometimes jarring. The film lacks the epic swashbuckling scale that the novels possessed.
The cool and geeky: This is John Carter of Mars as a live action film! There is a bigger production slated for 2012, but this came first. It stayed close to the source material as I said to hear the name Deja Thoris or Barsoom spoken aloud; to enjoy a version of Tars Tarkas befriend John Carter is geeky coolness. Despite the lack of a budget I think those that worked on this film wanted to make a good John Carter of Mars movie, but it is hard to realize that sweeping vision on a stipend. Sabato looks like John Carter, tall and muscular, dark haired, with honorable sensibilities. He might not have been the southern gentleman of Burroughs' stories but he is the man he could be in this modern, ambiguous era. And the former Calvin Klein model is not half-bad as an actor.
I caution that this film is really for die hard geeks like me. I will say at least they tried, and I don’t think they did a bad job considering what they had to work with. I would also point to this movie and say to those making the new Conan and the 2012 John Carter of Mars, a good story can be adapted faithfully. I would also caution them that all the special effects in the world do not make a bad story any better.
Friday, March 19, 2010
Saturday Morning Pulp: Demon Dogs!
Mangus suggested this week's post as part of the title for this blog deals with my love of Saturday morning goodness. I have always loved cartoons. For those that want to sound more mature we can call it animation. Cartoons are for the kid in all of us, some just never lose enjoyment them. From Looney Toons to Snow White Disney’s first animated feature in 1937 to Ralph Baksi’s Wizards in 1977. The last is a lot more adult then the other two though. Animation has been a way to tell stories in motion that really could not be done in live action, as an artistic expression, or just make us laugh; from Marvin the Martian to Vampire Hunter D, cartoons are for the kid in each of us. It has been a great medium for pulp fiction.
The list of cartoons, or animation if one prefers, that deals with the pulp style of adventures and space opera would take up blog space for years to come. From the Max Fleischer's Superman, Johnny Quest, Zorro, Planet of the Apes, even Popeye, the list stretches on. But my favorite cartoon that screams pulp action is Thundarr the Barbarian.
Thundarr the Barbarian, created by Joe Ruby ran from 1980-1982 on Saturday mornings. A post-apocalyptic world summed up with the introductory voice over: The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!
Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!
Okay, tell me anyone who loves sword and planet or pulp sci-fi would not be all over this? I loved this show before I even knew about the definitions of various styles of fantasy or sci-fi. I just knew there was this kick-ass barbarian tearing through a world of mutants and wizards! I was there ever Saturday, and to prove my original statement about the kid in all of us, my dad was on the couch right beside me! This show is classic sword and planet style of fiction with the mix of science, magic, and primitive weapons. The hero Thundarr is of the typical barbarian mold, he is tough, strong, and straight forward. He fights for those too weak to fight back for themselves. Princess Ariel provides beauty, smarts, and sophistication to the group, along with her sorcery. Then there is Ookla the Mok, a bestial warrior that tosses half ton trucks and uses tree trunks as spears. He is Thundarr's best friend and provides over powering muscle and savagery when needed. He has also seemed to work himself into pop lexicon with the phrase: "What the **** is a Mok?!?!"
The main plot of the show has Thundarr and company traveling across the blasted waste of the world fighting to free humans from the oppression of wizards, mutants, and pretty much anyone else that wants to attack the weak and defenseless. He is a hero for younger kids, straight forward fighting for what is right for right's sake alone. The plots are simple and jump right into the action. This is Saturday morning cartoons though; it is aimed at the 7-12 crowd. That does not take away from the series in any way, but rather it makes the other aspects more important and appreciated by me now as an adult.
For example the background painting of the setting shots; just the imaginative way that such an apocalyptic future was visualized. The city-scapes that were buried almost intact, to amusement parks and old ocean liners used as homes, to establishing shots of the cataclysmic destruction. The wizards were each unique in their powers and the technologies they sought or possessed. The mix of old world tech and magic makes this a great setting for pulp fantasy geeks like me.
The stories were simplistic but not dumb, some of the ideas for Thundarr's adventures were very good, and could have been developed along more adult oriented themes if they were written for such an audience. For example the idea of the wizards themselves ruling over their own little fiefdoms and Thundarr seeking to destroy them would make for a good series of more adult oriented adventures. The deeper intrigues of warring wizards could be explored with Thundarr and his companions caught in the middle. But I digress into speculation and the realm of fan-fiction.
Needless to say Thundarr the Barbarian was a fun pulp fantasy for a younger audience with enough to hold an adult's interest too. The series is supposed to be released in DVD later this year in a bundle with several other Saturday morning cartoons and I will be in line on release day!
The list of cartoons, or animation if one prefers, that deals with the pulp style of adventures and space opera would take up blog space for years to come. From the Max Fleischer's Superman, Johnny Quest, Zorro, Planet of the Apes, even Popeye, the list stretches on. But my favorite cartoon that screams pulp action is Thundarr the Barbarian.
Thundarr the Barbarian, created by Joe Ruby ran from 1980-1982 on Saturday mornings. A post-apocalyptic world summed up with the introductory voice over: The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!
Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!
Okay, tell me anyone who loves sword and planet or pulp sci-fi would not be all over this? I loved this show before I even knew about the definitions of various styles of fantasy or sci-fi. I just knew there was this kick-ass barbarian tearing through a world of mutants and wizards! I was there ever Saturday, and to prove my original statement about the kid in all of us, my dad was on the couch right beside me! This show is classic sword and planet style of fiction with the mix of science, magic, and primitive weapons. The hero Thundarr is of the typical barbarian mold, he is tough, strong, and straight forward. He fights for those too weak to fight back for themselves. Princess Ariel provides beauty, smarts, and sophistication to the group, along with her sorcery. Then there is Ookla the Mok, a bestial warrior that tosses half ton trucks and uses tree trunks as spears. He is Thundarr's best friend and provides over powering muscle and savagery when needed. He has also seemed to work himself into pop lexicon with the phrase: "What the **** is a Mok?!?!"
The main plot of the show has Thundarr and company traveling across the blasted waste of the world fighting to free humans from the oppression of wizards, mutants, and pretty much anyone else that wants to attack the weak and defenseless. He is a hero for younger kids, straight forward fighting for what is right for right's sake alone. The plots are simple and jump right into the action. This is Saturday morning cartoons though; it is aimed at the 7-12 crowd. That does not take away from the series in any way, but rather it makes the other aspects more important and appreciated by me now as an adult.
For example the background painting of the setting shots; just the imaginative way that such an apocalyptic future was visualized. The city-scapes that were buried almost intact, to amusement parks and old ocean liners used as homes, to establishing shots of the cataclysmic destruction. The wizards were each unique in their powers and the technologies they sought or possessed. The mix of old world tech and magic makes this a great setting for pulp fantasy geeks like me.
The stories were simplistic but not dumb, some of the ideas for Thundarr's adventures were very good, and could have been developed along more adult oriented themes if they were written for such an audience. For example the idea of the wizards themselves ruling over their own little fiefdoms and Thundarr seeking to destroy them would make for a good series of more adult oriented adventures. The deeper intrigues of warring wizards could be explored with Thundarr and his companions caught in the middle. But I digress into speculation and the realm of fan-fiction.
Needless to say Thundarr the Barbarian was a fun pulp fantasy for a younger audience with enough to hold an adult's interest too. The series is supposed to be released in DVD later this year in a bundle with several other Saturday morning cartoons and I will be in line on release day!
Saturday, March 6, 2010
Republic of Doyle—Oh Yeah!
Oh Yeah! The show had me at the theme—a song by the New Foundland band Great Big Sea. This is appropriate because the show is set in St. Johns, New Foundland and the town figures prominatly in the lore of the band. Republic of Doyle is a private eye television show out of Canada that other reviewers, bloggers, and their own website have compared to The Rockford Files and Magnum P.I. This is good company to be found in and I agree with the assessments.
Republic of Doyle stars Allan Hawco who is also a writer and producer for the show. Hawco plays Jake Doyle, a wise cracking brawler with a heart of gold. He works with his father in a P.I. business in St. Johns, with the menagerie of supporting characters; his father's girlfriend, his sixteen year old niece, his sorta ex-wife who is a doctor, and his sorta girlfriend cop buddy.
The show has run seven episodes so far, and I have enjoyed them all. The mysteries have been the usual T.V. fair, but like Magnum P.I. and Castle, the fun of Republic of Doyle is the characters themselves and the interactions between them. The cases aren't solved with cold logic or cool technology but through intuition, leg work and the tenacity to pound at something until the answer present itself or the bad guys tries to shoot the detective.
Jake Doyle is a womanizer in the charming, blue eyed, boyish kind of way that causes the all the girls to fall for him. He even has a sweet old GTO to cruise around in, after all one of the prerequisites of being the cool private investigator is to have an awesome ride. He jumps first, thinks with his gut, ready to throw a fist or toss back a pint. He is the guy all other guys wish they were or could be, even for a day.
The sniping between Jake and his dad Malachy is the glorious interplay that should be expected between a father and son trying to work together in business as partners. Of course they are opposites and work from different points of view, but share the same cunning and street smarts. I find myself chuckling out loud sometimes because the humor between the characters is that good--or I am that easily amused.
The rest of the cast adds to the chaos and interplay, from the rebellious niece to the lawyer that is trying to keep Jake from digging a deeper hole with his soon to be ex-wife. The soon to be ex-wife Nikki, played by Rachel Wilson, is a manic, high strung woman that can't decide whether she wants to hit Doyle or bed him. Sometimes one leads to the other in no particular order. Of course Jake's temper is equal to the task so even casual encounters spark with friction and sexual tension. Though episodic the underlying story carries from one episode to the next, picking up where the previous one left off.
Like other shows of the genre the location is a character as much as the players, St. Johns is a gorgeous place, with its colorful buildings and bay waters, watching the establishing shots make you want to vacation there. The music is perfect for the setting as well, foot chases and fist fights are punctuated by jigs and reels. Great Big Sea's vocals even make up part of the soundtrack for one episode.
My only complaint is the effort I have to make to catch episodes. Obviously, being in the south of the U.S. I find it difficult to catch Canadian television and I can't seem to get the episodes to play from the CBC website, though preview video plays fine. Either it's my machine or their coding, so I have to troll the internet or purchase down loads. Fortunately I like the show enough to put in the extra effort. I just hope the DVD for season 1 makes it down here.
So if you are a fan of just plain fun detective stories with a cast of characters that make you come back for more check out Republic of Doyle.
Republic of Doyle stars Allan Hawco who is also a writer and producer for the show. Hawco plays Jake Doyle, a wise cracking brawler with a heart of gold. He works with his father in a P.I. business in St. Johns, with the menagerie of supporting characters; his father's girlfriend, his sixteen year old niece, his sorta ex-wife who is a doctor, and his sorta girlfriend cop buddy.
The show has run seven episodes so far, and I have enjoyed them all. The mysteries have been the usual T.V. fair, but like Magnum P.I. and Castle, the fun of Republic of Doyle is the characters themselves and the interactions between them. The cases aren't solved with cold logic or cool technology but through intuition, leg work and the tenacity to pound at something until the answer present itself or the bad guys tries to shoot the detective.
Jake Doyle is a womanizer in the charming, blue eyed, boyish kind of way that causes the all the girls to fall for him. He even has a sweet old GTO to cruise around in, after all one of the prerequisites of being the cool private investigator is to have an awesome ride. He jumps first, thinks with his gut, ready to throw a fist or toss back a pint. He is the guy all other guys wish they were or could be, even for a day.
The sniping between Jake and his dad Malachy is the glorious interplay that should be expected between a father and son trying to work together in business as partners. Of course they are opposites and work from different points of view, but share the same cunning and street smarts. I find myself chuckling out loud sometimes because the humor between the characters is that good--or I am that easily amused.
The rest of the cast adds to the chaos and interplay, from the rebellious niece to the lawyer that is trying to keep Jake from digging a deeper hole with his soon to be ex-wife. The soon to be ex-wife Nikki, played by Rachel Wilson, is a manic, high strung woman that can't decide whether she wants to hit Doyle or bed him. Sometimes one leads to the other in no particular order. Of course Jake's temper is equal to the task so even casual encounters spark with friction and sexual tension. Though episodic the underlying story carries from one episode to the next, picking up where the previous one left off.
Like other shows of the genre the location is a character as much as the players, St. Johns is a gorgeous place, with its colorful buildings and bay waters, watching the establishing shots make you want to vacation there. The music is perfect for the setting as well, foot chases and fist fights are punctuated by jigs and reels. Great Big Sea's vocals even make up part of the soundtrack for one episode.
My only complaint is the effort I have to make to catch episodes. Obviously, being in the south of the U.S. I find it difficult to catch Canadian television and I can't seem to get the episodes to play from the CBC website, though preview video plays fine. Either it's my machine or their coding, so I have to troll the internet or purchase down loads. Fortunately I like the show enough to put in the extra effort. I just hope the DVD for season 1 makes it down here.
So if you are a fan of just plain fun detective stories with a cast of characters that make you come back for more check out Republic of Doyle.
Labels:
Allan Hawco,
Great Big Sea,
Magnum P.I.,
Rachel Wilson
Sunday, February 28, 2010
Wolfhound: Sword and Sorcery from Russia
Wolfhound is a fantasy film starring Alexander Buharov and Oksana Akinshina; directed by Nikolay Lebedev. Made in Russia and recently imported to the US on DVD. The tag on the cover says it is a combination of Lord of the Rings and Conan the Barbarian. Watching the film I could see elements of both, and it is different enough from either to be its own film and a good one.
Wolfhound is set in a fantasy world in which the gods still move about the land, they channel their power through their worshipers, and others are locked away for good reason. Wolfhound is the title character who survives the massacre of his clan, the Grey Dog Clan, only to be sold into slavery. He escapes to wreak vengeance upon the men responsible for the destruction of his people, and the death of his parents.
He destroys one of his enemy’s called the Eater of Men, and rescues a young girl and a blind old wizard, Wolfhound reluctantly looks after the pair. He joins a caravan and protects a princess from his other foe, a druid and powerful priest to the dark powers. These events and companions set him on a course of the epic hero quest.
The story is well done, with the subtleties of socerous magic; a land gripped in an unnatural winter, blood to open the portals between worlds, and magical healing needing external sources to help it be effective. The special effects are top notch from what appears to be a low budget film, avoiding the cheese factor most movies seem to suffer from on the Sci Fi Channel. The acting, as I can determine because I watched the dubbed version not the one with subtitles, was good, the lines fitting the setting with verisimilitude. The characters looked to belong in such a setting. The women, though attractive, did not have an artificial beauty that so many actresses’ posses, that make them anachronistic within the world they should exist in. The men are hollow cheeked and hard featured, looking as if they had just dropped out of a history book. The one that deals with blood shed and barbarian hoards.
Wolfhound himself is dour and taciturn, there is little humor or warmth in the character, which is as it should be. This film was done as a serious fantasy movie should be done, without any slapstick antics, or witty banter that falls flat for being too modern in its application.
The film does have elements and acts that seem to be lifted directly from The Lord of the Rings and Conan; the aforementioned destruction of Wolfhound’s village. The style and cinematography seems to be borrowed from Peter Jackson, but resolve into a much darker and gritty tone that would have pleased Robert Howard far more than J.R.R. Tolkien.
I was impressed with Wolfhound with only a couple minor complaints that the pacing was a tad slow for me, which is not to say it was too slow, only that I enjoy my films with a little more alacrity. The other complaint is that the hero needs the direct intervention of the gods to accomplish his goals, where the film would have had greater impact had Wolfhound persevered by his own merits and skill.
My recommendation is that if you like fantasy films, good fantasy films, with a flavor that you will not experience from an American film then check out Wolfhound.
Wolfhound is set in a fantasy world in which the gods still move about the land, they channel their power through their worshipers, and others are locked away for good reason. Wolfhound is the title character who survives the massacre of his clan, the Grey Dog Clan, only to be sold into slavery. He escapes to wreak vengeance upon the men responsible for the destruction of his people, and the death of his parents.
He destroys one of his enemy’s called the Eater of Men, and rescues a young girl and a blind old wizard, Wolfhound reluctantly looks after the pair. He joins a caravan and protects a princess from his other foe, a druid and powerful priest to the dark powers. These events and companions set him on a course of the epic hero quest.
The story is well done, with the subtleties of socerous magic; a land gripped in an unnatural winter, blood to open the portals between worlds, and magical healing needing external sources to help it be effective. The special effects are top notch from what appears to be a low budget film, avoiding the cheese factor most movies seem to suffer from on the Sci Fi Channel. The acting, as I can determine because I watched the dubbed version not the one with subtitles, was good, the lines fitting the setting with verisimilitude. The characters looked to belong in such a setting. The women, though attractive, did not have an artificial beauty that so many actresses’ posses, that make them anachronistic within the world they should exist in. The men are hollow cheeked and hard featured, looking as if they had just dropped out of a history book. The one that deals with blood shed and barbarian hoards.
Wolfhound himself is dour and taciturn, there is little humor or warmth in the character, which is as it should be. This film was done as a serious fantasy movie should be done, without any slapstick antics, or witty banter that falls flat for being too modern in its application.
The film does have elements and acts that seem to be lifted directly from The Lord of the Rings and Conan; the aforementioned destruction of Wolfhound’s village. The style and cinematography seems to be borrowed from Peter Jackson, but resolve into a much darker and gritty tone that would have pleased Robert Howard far more than J.R.R. Tolkien.
I was impressed with Wolfhound with only a couple minor complaints that the pacing was a tad slow for me, which is not to say it was too slow, only that I enjoy my films with a little more alacrity. The other complaint is that the hero needs the direct intervention of the gods to accomplish his goals, where the film would have had greater impact had Wolfhound persevered by his own merits and skill.
My recommendation is that if you like fantasy films, good fantasy films, with a flavor that you will not experience from an American film then check out Wolfhound.
Sunday, February 21, 2010
Solomon Kane: Swashbuckler and Hammer of God
“If I had to pick one Howardian character that I gravitate to the most, the answer is very easy. I would choose Solomon Kane as well. Kane was Howard's most unique character, and did not have to suffer the thousands of pastiches his barbarian characters had to endure. Kane wore his melancholy in plain sight, mirrored by his black garb and wide-brimmed hat. In many ways I always felt he carried the weight of the world on his shoulders, as many good men do, and Kane was indeed a good man. He also balanced a strange duality in his nature, with a strong Christian drive to subdue evil in all its forms, and the savage pagan rage that would reveal itself during battle. Kane was the prototype for the theory of id vs. ego.” – Mangus
So wrote my friend over at Sword & Sanity of the question I put to him about his favorite character in Robert E. Howard’s dark fantasy stable. His position sums up my own in words that I wish I had written.
Solomon Kane is the creation of Robert E. Howard; a swordsman, pirate, wandering adventurer, and puritan. Howard wrote about his black clad soldier of the 16th century between 1928 and 1932, seeing publication in Weird Tales. It had been often noted by many that the Kane proves that Howard was more than the sum of Conan. I would argue that Howard was never the sum of Conan or any one character, but rather each protagonist is his own man, his own world view, and his own story to be told. Solomon Kane is my favorite.
Solomon Kane was a creation of Robert E. Howard, a master of pulp fiction and one of the forefathers of Sword & Sorcery fantasy. Solomon Kane appeared in magazines from roughly 1928 through 1936 and reappeared in the late 1960’s on the paperback racks. He appeared in comic form for Marvel Comics at about the time their popular Conan series ran in the 1970’s and 80’s. Dark Horse, the comic company that has revitalized Conan in the graphic form has released two series of adaptations for the Puritan. A theatrical release is supposed to be released at the end of this month.
Who or what was Solomon Kane? Robert E. Howard described him in The Moon of Skulls thus: “He was a man born out of his time--a strange blending of Puritan and Cavalier, with a touch of the ancient philosopher, and more that a touch of the pagan, though the last assertion would have shocked him unspeakably. An atavist of the days of blind chivalry he was, a knight errant in the somber clothes of a fanatic. A hunger in his soul drove him on and on, an urge to right all wrongs, protect all weaker things, avenge all crimes against right and justice. Wayward and restless as the wind, he was consistent in only one respect--he was true to his ideals of justice and right. Such was Solomon Kane.”
Living in the age of Elizabeth I roughly between 1575 through 1610 or so, Solomon Kane is described as tall, gaunt, “darkly pallid” and dressed all in black, save for a green sash about his waist. He was armed with weapons of the period, usually two black powder pistols, a rapier, and in many tales a musket and/or a cat headed staff given to him by N’ Longa, an African sorcerer.
A questing knight six hundred years and more too late, a swashbuckler and Hammer of God; Solomon Kane was all this and more and that is why he is such an enduring and memorable hero. His adventures spanned the coast of England in Blades of the Brotherhood, also known as The Blue Flame of Vengeance; to the darkest heart of Africa in several tales like The Hills of the Dead and Wings in the Night. In almost every tale of Solomon Kane, the Puritan is driven to seek out revenge in the name of justice or otherwise defend the weak. The hero would cross continents and face the very demons of hell in Howard’s yarns of daring. Through out the man remained true to the convictions of his own personal honor and belief in the righteousness of his cause; for he had the fanatic’s zeal, tempered with practicality of the world weary adventurer
There was a power in Howard’s prose: to sum up a character so succinctly in one statement that the man himself uttered: Kane said to John Silent in the fragment The Castle of the Devil: “It has fallen upon me, now and again in my sojourns through the world, to ease various evil men of their lives.” Like all Howard’s creations, there was the simmering anger beneath the surface that all men seem to feel at the world as it is, not as it should be. This is what draws readers to Kane, Conan, and Kull. But with Kane there is more, there is a feeling of moral obligation to act on those impulses that other heroes do not answer to. Where Conan acts for gain in one aspect or another, Kane takes action because it is what must be done for the greater good, or the preservation of others. He will take the haunted road to rid it of the evil that stalks the path.
With the tragic death of Robert E. Howard many of the secrets that Kane held were never revealed. Where hence came the green sash that he wore, the only splash of color upon his whole person? Kane never had a love interest in the tales of Howard, another curious division from heroes like Conan. Perhaps that bit of gaudy cloth came from a lady? The poem Solomon Kane’s Homecoming suggests that he had loved once, but his wanderlust drove him away: “Where is Bess…..I left her—though it racked my heart to see the lass in tears….. In a quiet church yard by the sea she has slept these seven years…..” Did Howard himself even know the answers to Kane’s past? As he told others his heroes told him their stories, he only related them. Kane’s existence did not end with his creator’s death, but rather each generation is rediscovering the Puritan and his barbaric brethren as new media comes out and the old work is republished. Perhaps someone else will take up a pen and tell the rest of Kane’s story. Though I hope not, I do not believe anyone can truly tell the stories as Howard had, and some mysteries are better left undiscovered so one’s own imagination can fill in the blanks.
There are many resources on the Puritan swashbuckler on the web, here are only a few of the better examples I have come across:
http://www.robertehoward.com/ : the only place to start.
An excellent chronology of Kane.
The Return of Sir Richard Grenville : an independent film based on the poem.
Gary Gianni: the great artist behind some of the best Kane images, as the one posted on the blog from Wings in the Night.
So wrote my friend over at Sword & Sanity of the question I put to him about his favorite character in Robert E. Howard’s dark fantasy stable. His position sums up my own in words that I wish I had written.
Solomon Kane is the creation of Robert E. Howard; a swordsman, pirate, wandering adventurer, and puritan. Howard wrote about his black clad soldier of the 16th century between 1928 and 1932, seeing publication in Weird Tales. It had been often noted by many that the Kane proves that Howard was more than the sum of Conan. I would argue that Howard was never the sum of Conan or any one character, but rather each protagonist is his own man, his own world view, and his own story to be told. Solomon Kane is my favorite.
Solomon Kane was a creation of Robert E. Howard, a master of pulp fiction and one of the forefathers of Sword & Sorcery fantasy. Solomon Kane appeared in magazines from roughly 1928 through 1936 and reappeared in the late 1960’s on the paperback racks. He appeared in comic form for Marvel Comics at about the time their popular Conan series ran in the 1970’s and 80’s. Dark Horse, the comic company that has revitalized Conan in the graphic form has released two series of adaptations for the Puritan. A theatrical release is supposed to be released at the end of this month.
Who or what was Solomon Kane? Robert E. Howard described him in The Moon of Skulls thus: “He was a man born out of his time--a strange blending of Puritan and Cavalier, with a touch of the ancient philosopher, and more that a touch of the pagan, though the last assertion would have shocked him unspeakably. An atavist of the days of blind chivalry he was, a knight errant in the somber clothes of a fanatic. A hunger in his soul drove him on and on, an urge to right all wrongs, protect all weaker things, avenge all crimes against right and justice. Wayward and restless as the wind, he was consistent in only one respect--he was true to his ideals of justice and right. Such was Solomon Kane.”
Living in the age of Elizabeth I roughly between 1575 through 1610 or so, Solomon Kane is described as tall, gaunt, “darkly pallid” and dressed all in black, save for a green sash about his waist. He was armed with weapons of the period, usually two black powder pistols, a rapier, and in many tales a musket and/or a cat headed staff given to him by N’ Longa, an African sorcerer.
A questing knight six hundred years and more too late, a swashbuckler and Hammer of God; Solomon Kane was all this and more and that is why he is such an enduring and memorable hero. His adventures spanned the coast of England in Blades of the Brotherhood, also known as The Blue Flame of Vengeance; to the darkest heart of Africa in several tales like The Hills of the Dead and Wings in the Night. In almost every tale of Solomon Kane, the Puritan is driven to seek out revenge in the name of justice or otherwise defend the weak. The hero would cross continents and face the very demons of hell in Howard’s yarns of daring. Through out the man remained true to the convictions of his own personal honor and belief in the righteousness of his cause; for he had the fanatic’s zeal, tempered with practicality of the world weary adventurer
There was a power in Howard’s prose: to sum up a character so succinctly in one statement that the man himself uttered: Kane said to John Silent in the fragment The Castle of the Devil: “It has fallen upon me, now and again in my sojourns through the world, to ease various evil men of their lives.” Like all Howard’s creations, there was the simmering anger beneath the surface that all men seem to feel at the world as it is, not as it should be. This is what draws readers to Kane, Conan, and Kull. But with Kane there is more, there is a feeling of moral obligation to act on those impulses that other heroes do not answer to. Where Conan acts for gain in one aspect or another, Kane takes action because it is what must be done for the greater good, or the preservation of others. He will take the haunted road to rid it of the evil that stalks the path.
With the tragic death of Robert E. Howard many of the secrets that Kane held were never revealed. Where hence came the green sash that he wore, the only splash of color upon his whole person? Kane never had a love interest in the tales of Howard, another curious division from heroes like Conan. Perhaps that bit of gaudy cloth came from a lady? The poem Solomon Kane’s Homecoming suggests that he had loved once, but his wanderlust drove him away: “Where is Bess…..I left her—though it racked my heart to see the lass in tears….. In a quiet church yard by the sea she has slept these seven years…..” Did Howard himself even know the answers to Kane’s past? As he told others his heroes told him their stories, he only related them. Kane’s existence did not end with his creator’s death, but rather each generation is rediscovering the Puritan and his barbaric brethren as new media comes out and the old work is republished. Perhaps someone else will take up a pen and tell the rest of Kane’s story. Though I hope not, I do not believe anyone can truly tell the stories as Howard had, and some mysteries are better left undiscovered so one’s own imagination can fill in the blanks.
There are many resources on the Puritan swashbuckler on the web, here are only a few of the better examples I have come across:
http://www.robertehoward.com/ : the only place to start.
An excellent chronology of Kane.
The Return of Sir Richard Grenville : an independent film based on the poem.
Gary Gianni: the great artist behind some of the best Kane images, as the one posted on the blog from Wings in the Night.
Labels:
Conan,
Robert E. Howard,
Solomon Kane,
swashbuckling,
Sword and Sorcery
Sunday, February 14, 2010
Dynamic Duos! The Importance of Sidekicks!
Sidekicks seem to be a staple of fiction since fiction was invented. Gilgamesh had Enkidu, all the way to Clive Cussler's modern action hero Dirk Pitt and his partner Al Giordino. Of course movies and literature are swamped with examples: The Lone Ranger and Tonto; Robin Hood and Little John; John Steed and Emma Peel; and of course Holmes and Watson.
The sidekick serves many story devices for the author, screen-writer, and for my role-playing friends the game master.
The story teller has been the role of many sidekicks. Dr. John Watson is one of the most famous examples, he served as the every man; he was the avatar we used to accompany Holmes on his adventures. The story teller allows us to experience the adventure through their eyes, see what they see, and experience their peril as close to first hand as we can. It also allows the author to hold back information from the reader because either the narrator/sidekick did not experience it, or the protagonist held back the vital clues. Again, Watson was the device Arthur Conan Doyle used to great effect in this example.
The foil, the sidekick is the person that keeps the hero humble, to show him his failings, or to play the fool for the straight man. Roy Rogers and Matt Dillion both had this individual in "Cookie" and Festus. The sidekick may make the hero appear more competent, or actually get the hero into a bigger pickle than he was in. This sidekick is actually used to drive story as much as to drive the hero to drink.
Many sidekicks bring complimentary skills to the alliance. Tom Selleck's Thomas Magnum of 80's fame would not have been nearly as successful without his exasperated friends to provide support in all its forms. Zorro's secret sidekick, Miguel, as a mute, believed to be dumb and deaf, could go where Zorro could not. He would hear vital information to relay in his own comical way to the Fox.
The sidekick can be simply the confidante, or the reason that the hero stays sane. Such a story device was used effectively in comicdom with Batman and Robin. Robin was necessary for Batman because he was more cautious; less willing to take deadly chances because his young sidekick would be put in even more danger than his red and yellow costume got him in to. Many partners serve as sounding boards for ideas, or even Father confessors for the hero.
The partner/sidekick can be used for dynamic tension, television shows such as Cagney and Lacey and newer ones like Supernatural capitalize on the tension that opposing personalities bring to tense partnerships. T.V. has had a long history of "buddy" adventure stories. Sexual tension is another story device that television and novels use to drive the story. For many the appeal of a program or story is the relationship. Detective style adventures are a prime example of this story telling device. Castle, Remington Steel, Farscape, and Moonlighting had and have huge followings because of the partnership dynamic.
Sidekicks work in fiction when they are employed correctly. They cannot overshadow the hero. If they are better than, cooler than, or more competent than the protagonist….make them the protagonist instead, or save them for another story. Do not short change the hero that should have center stage. Partnerships are a little different, then there should be camps arguing who is cooler, not that one dominates. Sidekicks should be a half a step behind, a little less competent; they might need saving once in a while. Of course it is always fun when those roles are reversed. If the sidekick is a stronger character like Hawk to Robert Parker's Spencer, then they should be in the background, coming on stage only when needed so they do not overpower the protagonist. The tight rope to walk is to make the sidekick fully fleshed out and an engaging character without making them more so than the hero.
The sidekick is an almost essential device to good fiction, even in Cast Away, Tom Hanks had Wilson. Many fall into the categories I have sketchily outlined, and many more are combinations of them. They are a great device and sometimes their personality or story is so compelling that they become the hero in their own right. Some even receive the dubious honor of the "spin off" either in fiction or celluloid. The sidekick is a wonderful story device in all their forms, bumbling partner, love interest, young ward, or best friend. They provide story, drama, and plot to all endeavors in the story telling field.
The sidekick serves many story devices for the author, screen-writer, and for my role-playing friends the game master.
The story teller has been the role of many sidekicks. Dr. John Watson is one of the most famous examples, he served as the every man; he was the avatar we used to accompany Holmes on his adventures. The story teller allows us to experience the adventure through their eyes, see what they see, and experience their peril as close to first hand as we can. It also allows the author to hold back information from the reader because either the narrator/sidekick did not experience it, or the protagonist held back the vital clues. Again, Watson was the device Arthur Conan Doyle used to great effect in this example.
The foil, the sidekick is the person that keeps the hero humble, to show him his failings, or to play the fool for the straight man. Roy Rogers and Matt Dillion both had this individual in "Cookie" and Festus. The sidekick may make the hero appear more competent, or actually get the hero into a bigger pickle than he was in. This sidekick is actually used to drive story as much as to drive the hero to drink.
Many sidekicks bring complimentary skills to the alliance. Tom Selleck's Thomas Magnum of 80's fame would not have been nearly as successful without his exasperated friends to provide support in all its forms. Zorro's secret sidekick, Miguel, as a mute, believed to be dumb and deaf, could go where Zorro could not. He would hear vital information to relay in his own comical way to the Fox.
The sidekick can be simply the confidante, or the reason that the hero stays sane. Such a story device was used effectively in comicdom with Batman and Robin. Robin was necessary for Batman because he was more cautious; less willing to take deadly chances because his young sidekick would be put in even more danger than his red and yellow costume got him in to. Many partners serve as sounding boards for ideas, or even Father confessors for the hero.
The partner/sidekick can be used for dynamic tension, television shows such as Cagney and Lacey and newer ones like Supernatural capitalize on the tension that opposing personalities bring to tense partnerships. T.V. has had a long history of "buddy" adventure stories. Sexual tension is another story device that television and novels use to drive the story. For many the appeal of a program or story is the relationship. Detective style adventures are a prime example of this story telling device. Castle, Remington Steel, Farscape, and Moonlighting had and have huge followings because of the partnership dynamic.
Sidekicks work in fiction when they are employed correctly. They cannot overshadow the hero. If they are better than, cooler than, or more competent than the protagonist….make them the protagonist instead, or save them for another story. Do not short change the hero that should have center stage. Partnerships are a little different, then there should be camps arguing who is cooler, not that one dominates. Sidekicks should be a half a step behind, a little less competent; they might need saving once in a while. Of course it is always fun when those roles are reversed. If the sidekick is a stronger character like Hawk to Robert Parker's Spencer, then they should be in the background, coming on stage only when needed so they do not overpower the protagonist. The tight rope to walk is to make the sidekick fully fleshed out and an engaging character without making them more so than the hero.
The sidekick is an almost essential device to good fiction, even in Cast Away, Tom Hanks had Wilson. Many fall into the categories I have sketchily outlined, and many more are combinations of them. They are a great device and sometimes their personality or story is so compelling that they become the hero in their own right. Some even receive the dubious honor of the "spin off" either in fiction or celluloid. The sidekick is a wonderful story device in all their forms, bumbling partner, love interest, young ward, or best friend. They provide story, drama, and plot to all endeavors in the story telling field.
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