Showing posts with label steam punk. Show all posts
Showing posts with label steam punk. Show all posts

Monday, November 15, 2010

Figure Flats for Untold: Game Accessories for the Dark Future

Not so long ago I announced the release of Untold to the general public. I have also posted the character backgrounds and ecologies I have created for Wandering Men Studios’ post-apocalyptic fantasy. The company has big plans for expansion beyond releasing decks for the game. One such release is figure flats for Untold. Figure flats are not a new concept, many board games actually utilize the card board cut outs to represent the player’s pieces on the board, and Steve Jackson Games released numerous versions for their myriad worlds of GURPS. These character representations have also been referred to as penny men, because the base can be weighted with pennies pasted to the base to make them stand better.


Wandering Men Studios released these flats a couple weeks ago as a PDF download. I decide to see what they had and give them a try in my own pick up game I run for my nephew.


Armies Assembled
 
The download is pretty standard for such things that are purchased through places like RPGNow, etc. The basic sheets total twenty-five pages, including the cover page. The images are recycled art from the actual cards in circulation , using various minions, iconic characters, and creatures from Toa, the Apoc-Churl, to klik, to Vrr, a wide smattering of images to use in your game. The images are crisp, allowing for high resolution if one so desires. There is the ability in character building in Untold to allow for a Large character, and the images are offered in this scale. (My nephew encountered several Vrr with such an advantage.) The images are offered both in color and in gray scale for those who want to save precious ink.



Assembly was easier than Tab A to Slot B, simply cut and tape the base. I attempted to use thin card board backing to stiffen the figures, but the card board as still too thick when bent and the glue of course adds a layer of mess I don’t want to deal with. So I kept it simple with just the paper. I found with the Large images that the base was not wide enough for the height if the tabs were over lapped, no big issues as I simply joined them at the edges. (Who would have thought the whole height/base ratio we learned in school would have practical gaming application?) I did not bother weighting the bottoms as it was for a quick pick up game and the only issue I had with that were any air gusts that came up. No issues there during the session I ran with them.

The benefits of these flats versus minis are cost, weight, and space. At $3.50 and the ability to print off vast armies over and over again, these simple cut outs are more cost effective than miniatures which can cost as much for one mini. This price point seems to be in line with other PDF products out there. Weight is of course nonexistent with just paper minis, and they take up a fraction of the space that solid plastic miniatures use. These are perfect for travel and convention play.


There is also a versatility factor, with Untold, and the Splintered Serenity the default setting, having a multi-genre feel, the flats can be used for numerous games. On the whole, the post-apocalyptic Gamma World or even Twilight 2000 come to mind, but the high-bred flats could be easily co-opted for a special ops game, or the churls used in any fantasy setting. How about introducing your dungeon crawling adventures to a Vrr? Of course the L’na and kilk offer endless possibilities as well.

The only draw back is aesthetic, because these are recycled two dimensional images; there are back images, only shadow outlines to represent the back of the character.

Much of the art can be seen on the Untold website so the buyer already knows the great quality of art they are receiving. The versatility is there to make this a worthwhile investment for gamers of different systems and settings. It paid off for me, as the images helped bring the world and adventure I created for my nephew to life. It was actually the imagery of the klik roller that prompted him to play that character when I ran the game. When I put the Large Vrr out there with his smaller brethren, my nephew knew pain was coming…… so worth it!

Monday, July 5, 2010

Jonah Hex: Weird West Goodness


The new Warner Brothers movie starring Josh Brolin has been panned by purists and critics alike. I DON’T CARE!!!! This movie rawked for me! To me it caught the essence of the Jonah Hex character and setting, creating a steam and iron reality of gun smoke and supernatural weirdness.


Jonah Hex is a hideously scarred gun slinging bounty hunter in the Old West of the DC Universe. A Weird West comic book, think Spaghetti Western with zombies, metal men, and magic!

A soldier that fought on the side of the Confederacy, Hex still wears the colors of his former service. He travels across the West encountering weirdness, blazing death, and Power’s corruption. His guns earn his keep as much as get him into trouble.

The film directed by Jimmy Hayward brings this character to live-action life. Starring the aforementioned Josh Brolin, a very creepy John Malcovich, and, unfortunately, Megan Fox. The action takes place about ten years after the end of the Civil War with Hex making a living by killing as a bounty hunter. His past is as marred as his face with the death of his family and the brush with death that left him with the ability to speak with the dead.

Both his past and the ability to communicate directly with the dead is a departure from the established canon of the comic book. The set up works just fine for me, because the character remains Jonah Hex and the supernatural ability adds the weirdness that is actually lacking from most of the pages of the comic.

Josh Brolin plays Hex perfectly. The hardened bounty hunter, who seeks vengeance against the world itself, caring little for his own well being, he has looked into the Abyss and laughed in the face of the Darkness. Brolin does this without once coming off as a Clint Eastwood wannabe…..a far departure from his Goonies days.

John Malkovich plays the villain Turnbull, a former Confederate who seeks to destroy the United States on it Centennial, while seeking personal vengeance on Hex for the death of his son. Malkivich plays Quentin Turnbull with an understated menace that seems to be his trademark and fits well for the “Southern Gentlemen” style villain his portrays.

Then we have Megan Fox. The character of Tallulah Black/Lilah, a prostitute with a derringer or dagger stashed in her garter is as clichéd as it can get for the genre. She holds out hope that Hex will come to love her and take her away from the life she has created for herself. As presented she is as far from the character in the comic as one could get. At least Hex and Turnbull stay within the established roles that they have always had. Not to mention that Fox is too good looking in the modern sense that she is an anachronism even in such a film as this. I tolerated her till her final words on film and physically cringed with the delivery of that last line.

The film itself had some odd, but interesting editing choices. Hex’s voice over and comic book style cut scenes filled in back story quickly and to the point; a lesson most superhero movies could actually learn from. The surreal battles in Hex’s mind with Turnbull tried to add too much to the weirdness factor and took away from the actual conflict. The rest was a perfect mix of supernatural spookiness, steam punk technology, and western fun. Clocking in at an hour and twenty, I think it was a little short, but I have seen movies that could benefit from brevity, so I cannot condemn the short run time unless I see a directors cut in comparison.


I would say sit back with a bag of popcorn; settle in when the lights go down for the weirdest ride in to Yesteryear ever!

Wednesday, January 27, 2010

Leviathan-Pulp Fiction for Kids!


Leviathan is a novel by Scott Westerfeld with illustrations by Keith Thompson is described thus by one book selling blurb:


It is the cusp of World War I, and all the European powers are arming up. The Austro-Hungarians and Germans have their Clankers, steam-driven iron machines loaded with guns and ammunition. The British Darwinists employ fabricated animals as their weaponry. Their Leviathan is a whale airship, and the most masterful beast in the British fleet. Aleksandar Ferdinand, prince of the Austro-Hungarian Empire, is on the run. His own people have turned on him. His title is worthless. All he has is a battle-torn Stormwalker and a loyal crew of men. Deryn Sharp is a commoner, a girl disguised as a boy in the British Air Service. She's a brilliant airman. But her secret is in constant danger of being discovered. With the Great War brewing, Alek's and Deryn's paths cross in the most unexpected way...taking them both aboard the Leviathan on a fantastical, around-the-world adventure. One that will change both their lives forever.

I read this book because of the pulp implications, steam-punk walkers and genetic splicing out of the Edwardian age? Not to mention World War One through the prism of alternate history. I also picked this book up for its lavish production value. It even has a video trailer!

This is a good book regardless of its intended audience. The premise was unique and well executed, the story, while not deeply complex, was engaging. For the younger reader some of the tropes are standard: a young woman passing herself as a boy, and a prince on the run. That doesn't matter, because both characters are well drawn and fleshed out and not stick figures in the tale.

Alex is a boy coming into manhood who has been relatively sheltered by his parents until their assassinations spark the beginning of the Great War. Fortunately he has four men loyal to him: his fencing master Wild¬count Volger and Otto Klopp, his master of mechanics, and the two soldiers that help pilot the Stormwalker clank that they take in their escape. Young Alex is the true heir to Austrian Empire and his enemies would make sure that he never sees the throne. Throughout the story Alex grows as a man and as a warrior with a compassionate heart.

Deryn Sharp is common true, but uncommon in her courage and practical sense. She is a midshipman aboard Leviathan. Deryn is adventurous and loyal; straightforward and earthy. She is, of course, an excellent foil for Alex.

The supporting characters are well drawn themselves, the Austrians and the Brits. The setting is almost a character to itself, with the Darwinist using gene spliced creatures as transport and weapon delivery systems.

The production value of this book cannot be overstated. The outer cover is high quality metallic, colorful, meant to catch the eye. The inside covers are detailed illustration of Europe's map, but with the countries stylized as Clanker tech or Darwinist creatures. Through out the book pen and ink illustrations show cases the characters and the creations from a Huxly, think an octopus-jelly fish highbred filled with hydrogen, to the Hercules, a massive war machine.

This the first book in a series and I am looking forward to the rest of the books. There are secrets and plots that are tantalizingly held out to bring readers to the rest of the series.

I would recommend this book to anyone who has a love of steam punk or adventure. The young people this is targeted to might actually become curious about the real history this novel diverts from and learn something as engaging as the fiction spawned by it.

Monday, November 16, 2009

Riese the Series: Steam Punk Continued:


This web series created by Ryan Copple and Kaleena Kiff, starring Christine Chatelain dovetails nicely with my previous post on the Steampunk genre. This series has the steam punk elements as well as the pulp feel that I love so!

According the website riesetheseries.com: The true horror of the world is not in how it ends, but what will become of mankind as it fractures. And yet, despite the impending doom, a single beacon of light shines in Riese. A mysterious wanderer, she travels with her wolf Fenrir across this barren land. Branded as heretics by The Sect, Riese and Fenrir will pause to aid those in need as they travel, but they must evade capture at all costs. As she flees, she’ll piece together her past and her destiny, in a conflict that will hold the fate of this world in the balance - and the once peaceful kingdom of Eleysia will be the battlefield.

I am there! This series is only into the second episode and I am already into it. They are ten minutes long, and both have ended on the cliffhanger, so like the old Saturday serials, you come back for more. The series has all ready established the strong feel of peril and pursuit for Riese as well as laying the ground work for the underlying plot, introducing the main villains quickly and seamlessly. For ten minute bites there is a lot of plot and story packed into every image.

The steam punk scenery is very cool. Cybernetics are all gears and cogs, exposed, and primitive looking. The sets are shot ingeniously against real world sites, like simple streets that are turned into something more with just a few well placed crates and barrels. The costuming is much the same, blending elements to give it a unique feel. There is a heavy fantasy feel that accompanies the series, with Riese's animal companion, and the fantastical feel of Asgard, the imperial capital. In a background shot in the capital one sees several airships. The whole taken together creates a setting that is intriguing, making one desire to explore more of it.

I just need to see more out of Riese herself. Admittedly there have been only two episodes, twenty minutes of film at most, with plot and characters to establish. Still, I would like to see more out of the character, she appears wide eyed fearful most of the time to me, which, while appropriate, is not what I want to see out of a hero. She has little in the way of lines so establishing her through dialogue has not occurred yet. I am more than willing to sit and watch several more episodes to see this character develop.

The mystery is established and the plot set, and I am ready to watch. I am looking forward to the next installment. I am excited to see how the series progresses and what will unfold for Riese. This is for anyone who enjoys the steam punk genre or fantasy. Hey this is for anyone who enjoys a good story!

Monday, November 9, 2009

Jasper Morello: Steam Punk Animation


The Mysterious Geographic Explorations of Jasper Morello is a visionary piece of animation that came out of Australia around 2006 and just recently came on my radar, thanks to fellow blogger Shane Mangus. http://swordandsanity.blogspot.com/

The story is of a young airship navigator named Jasper from a country known as Gothia, grounded after an error of one degree in his calculations causing the death of another man. This one degree is the focus of Jasper's existence. He is given a second chance on a voyage to set up wireless communication buoys, leaving behind a young wife and a city ravaged by plague. Upon the journey the ship collides with a derelict during a storm with the remains of her crew and the only clue being an uncharted island on the ships maps. Jasper and company investigates the island discovering a terrible race of beasts whose blood actually holds the cure for the plague. From there the tale grows truly dark and compelling.

The Mysterious Geographic Explorations of Jasper Morello Directed by Anthony Lucas with a screenplay by Mark Shirrefs, is animation done in a shadow or rather silhouette style, which fit the story brilliantly and added a compelling element in of itself. The steam punk element was well rendered with the clockwork airships and modes of transportation. The shadow animation allowed the world and the machinery to be brought to the fore with greater complexity and detail.

The story is compelling, becoming increasingly darker; the score for the animation is perfect accompaniment. The voices used for the charcters fit them creating another level of emmersion for the viewer, with Jasper voiced by Joel Edgerton.

I really enjoyed this short movie for all the aspects brought together in one place. The only issue I could possibly have with The Mysterious Geographic Explorations of Jasper Morello is the fact that it is only on DVD in Australia and New Zealand, which means the layering would not play in American DVD players. So one has to watch it here: http://www.youtube.com/watch?v=vORsKyopHyM&feature=player_embedded#
Also check out the web site http://www.jaspermorello.com/gazette/ for more interesting tidbits about Jasper's world.

Enjoy!

Sunday, August 30, 2009

Book Review


The Affinity Bridge: A Review
The Affinity Bridge is a novel by George Mann, set in an alternative London in 1901. Queen Victoria’s life has been preserved by the use of a clock-work respirator, airships fill the skies, and steam powered hansoms careen along the cobbles. This is the steam-punk world Mann gives us.
Enter Sir Maurice Newberry, an agent in Her Majesty’s Service. He is part Sherlock Holmes, part Indiana Jones, and part John Steed. He is the very image of proper English gentry, with the prerequisite dark secrets. (In his case laudanum addiction, and a practitioner of the arcane arts.) He has a female partner, Veronica Hobbes, that is part Emma Peel and not Watson-like in any respect, except for her dependability and willingness to jump into the fray.
The plot consists of intertwined events surrounding a zombie plague in the East End, a zeppelin crash with a young Royal on board, a ghostly blue faced police man murdering random people by strangulation, and the disappearance of Sir Maurice' secretary's brother, Jack Coulthard.
The zombies are actually called plague revenants, they are disease induced: infected with a virus that rots their flesh, makes them impervious to all but the most devastating of wounds, and gives the victim a ravenous, bestial hunger for human flesh before they burn themselves out when the virus turns their brain to goo. So…zombies but with new, inventive trappings.
The story ranges from the East Side to a well fleshed out air ship construction yard owned by Chapman and Villiars, central players in the drama, who also dabble in the construction of automatons: clock-work men. From the back rooms of gentlemen clubs to the inner sanctum of Queen Victoria, The Affinity Bridge touches on many of the aspects that make foggy old London a very cool, very pulp setting.
That is what is great about The Affinity Bridge, the familiar trappings of steam punk and gas light action, but giving them just enough of a twist and new flavor to make them fresh. Sir Maurice and Miss Hobbes are written with convincing chemistry and well fleshed out, each with their own motives and desires. Though I think Mr. Mann cheated a little bit with Miss Hobbes by not showing all her cards.
The story is well paced, the case laid before the reader logically, allowing them to see the mystery unravel, unlike Sir Arthur Conan-Doyle's detective, who played it close to the vest with Watson and the reader. The action is the stuff of Saturday Matinees: daring do, near misses, cliff hanger delights, and heroic confrontations. You can almost see the action on the silver screen, either in black and white or Technicolor, though black and white is always creepier…..
Overall I found The Affinity Bridge to be fun and enjoyable reading. My only complaints about the story were some of the repetitiveness of the very daring that I enjoyed and what I felt were missed opportunities in story telling and fleshing out the very world being presented. Though it read well, I felt as if Mr. Mann had to make his story fit in a certain page count/word count for the publisher.
These a very minor complaints when the story is taken as a whole and I would highly recommend it to anyone who is a lover of pulp, Sherlock Holmes, or the gas light mystery, with all the steam punk goodness mixed in. 3 out of 4 stars for me. It didn't blow me away, but The Affinity Bridge was a great bit of entertainment that held my interest so that I burned through the book in a couple of sittings.